My favourite Star Wars game is Knights of the Old Republic 2. I’m a sucker for big RPGs and great stories, a need which Obsidian catered for near-perfectly in their sequel to Bioware’s more fondly remembered original. Sure, the first KotOR is by far the more polished game and it weaves a seemingly more epic tale, telling a classic adventure of heroism, adventure and derring-do, but KotOR 2 is still, to my eyes, the better game. The story is more complex and meaningful, the principal villain is far more malevolent, insidious and intriguing than the warmongering Darth Malak from KotOR and the RPG elements are actually roundly improved, with better crafting, more abilities and additional classes.
If I want to experience the whole picture of being a Jedi, then the KotOR games are the way to go. In the end, however, they’re still, effectively, turn-based RPGs. If you just want the thrill, the excitement, the downright awesomeness of taking a glowing blue sword and a fistful of lightning to a bunch of baddies, without any of this moral choice or side quest nonsense, there really is only one pair of games to go for: the Jedi Knight games.
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